@startuml
sprite $drafts [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_DRAFTS(_alias) ENTITY(rectangle,black,drafts,_alias,MATERIAL DRAFTS)
!define MATERIAL_DRAFTS(_alias, _label) ENTITY(rectangle,black,drafts,_label, _alias,MATERIAL DRAFTS)
!define MATERIAL_DRAFTS(_alias, _label, _shape) ENTITY(_shape,black,drafts,_label, _alias,MATERIAL DRAFTS)
!define MATERIAL_DRAFTS(_alias, _label, _shape, _color) ENTITY(_shape,_color,drafts,_label, _alias,MATERIAL DRAFTS)
skinparam folderBackgroundColor<<MATERIAL DRAFTS>> White
@enduml